I have years of random experience in development with my first games made way back for Commodore 64. How did you discover Godot? When did you start using it? Do you have prior experience with other game engines? The game releases into Early Access on April 13th, 2022 for Windows, Linux, Steam Deck, and in the near future macOS. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Lumencraft is a top-down shooter with base-building elements where you’re a lonely little digger sent into bug infested underground caves. Introduce your project in a few sentences: description, supported platforms, release date, etc. We are a small team working on our first team project, Lumencraft, which is released as I’m writing this. My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. Introduce yourself (or your studio) in a few sentences. Welcome to another Godot showcase interview! This time, we interviewed Leszek Nowak from 2DynamicGames about their latest release Lumencraft.
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